Duncan Brasher
CONTACT
Indianapolis, IN
50186904+Dunkmania101@users.noreply.github.com
REFERENCES
References available on request
Biography
SOFTWARE ENGINEER
I am a software engineer who began programming around 2018. I can work in multiple languages and am comfortable with the version control system Git. I use Linux on all of my hardware and am comfortable at the command line.
I’ve always wanted to be an “engineer”, which I put in quotes as I didn’t fully understand what that meant when I first decided on it. What I’ve always appreciated is the ability to will something useful into existence, as the former NASA engineer Mark Rober put it. I’ve since decided that I want to work as a programmer professionally.
Skills
- Multiple programming languages including Python, Java, Bash, JavaScript, TypeScript, HTML, and Lisp.
- Efficient use of a search engine.
- Vi keybindings.
- Linux system administration.
- Dynamic web development using Django.
- Use of version control systems, namely Git.
- Use of an issue tracker, submitting pull requests.
- Software development and content production in teams.
- Interaction with computers via the command line.
Experience
40 West Digital (Phase 2)
February 2024 – June 2024
- Gained further experience in filmography.
- Further improved skills in lighting, camera position, shot composure, scene arrangement, and more.
- Worked in a team to research and produce news segments in our local area.
- Collaborated in a team to write, shoot, and produce a short comedy film.
40 West Digital
November 2023 – Februrary 2023
- Gained experience in filmography.
- Studied techniques in lighting, camera position, shot composure, scene arrangement, and more.
- Practiced video editing in Adobe Premiere Pro.
- Worked in a team to produce a video tutorial on producing video tutorials.
Project Invent
November 2022 – March 2023
- Worked in a team of peers to develop a prototype water cleaning and monitoring system for Belmont Beach.
- Completed many stages of development, including brainstorming, design deliberation, model building, review, and presentation to engineering experts for additional review.
- Pitched to investors in San Francisco.
- Met with employees at Google and Adobe.
- Toured one of Google’s internal makerspaces.
- Toured Adobe’s most recent tower.
E-gineering
JULY 2022 – AUGUST 2022
- Interned at E-gineering and worked as a back-end developer for a customer / sample / result management system.
- Learned about useful business practices such as SCRUM, story-pointing, ticketing, and more.
- Learned more about important technologies such as SQL, HTTP, Docker, Git, and so on.
- Gained experience presenting and explaining my work to a client.
- Used professional threaded communication tools, namely Slack.
Spatial Harvesters
AUGUST 2020 – PRESENT
- Wrote Java code for the Minecraft mod Spatial Harvesters.
- Ported to two major modloaders for wide compatibility.
- The project has over 50,000 recorded downloads on CurseForge.
Saoirse
JULY 2021 - PRESENT
- Began writing a 3D sandbox game with the goal of providing as much flexibility and power to the player as possible. The project is is still in development but has already been saved in a Git repository.
- Learned about graphics and wrote a widget system from scratch to arrange and organize visual elements on screen.
- Learned about saving data as JSON and made each object in the game able to be converted to this form.